Backgrounds
Horizon Aurora
ProSmoky first light rising off a curved horizon. A domain-warped fbm field is sheared along a slow lean, so the noise stretches into strands of smoke, and a thin bright rim pools right on the horizon line the way light gathers at the edge of a planet. Move the pointer over it and the plume leans toward it and climbs to meet it, then drifts home when you leave. The horizon lies along the bottom edge or the top, and sits wherever you put it: right on the edge as a footer or header glow, or moved in with dark ground behind it.
Install
Props
What It Demonstrates
- Loop
- An animation that repeats, a set number of times or infinitely.
- Idle animation
- Subtle motion that plays while an element is just sitting there, waiting to be interacted with.
- Hover effect
- Visual change when the cursor moves over an element.
- Follow-through
- Parts of an element keep moving and settle slightly after the main motion stops, adding weight.
Related Components
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Light Rays
Volumetric god-rays from a configurable origin, optionally following the mouse.
World Map ASCII
A dot-matrix world map whose particles scatter from the cursor.
Constellation
A constellation network. Drifting particles link by proximity, chase and flee the cursor, and glow.
Turing
Gray-Scott reaction-diffusion on the GPU. Two reagents, four terms, and coral, labyrinths and colonies that settle and stop all fall out of the arithmetic. A background that grows rather than loops, and never reaches the same frame twice.
Quicksilver
Molten chrome. Every other shader background emits light. This one reflects a studio that does not exist, built out of the surface normal: sharp softbox edges, a conductor's Fresnel wash, thin-film iridescence, and a wake that keeps moving where you dragged.