Power-User Systems

Weave

A sheet of cloth on a position-based solver. Particles and distance constraints relaxed to convergence every fixed step, with no forces, no rotations and no contacts. Drag it, load it, and pull until the constraints fail and the tear runs. Every quad is shaded by its own extension against the tear threshold, so the load path through the sheet is visible long before anything breaks.

Install

Props

What It Demonstrates

Drag
Moving an element by grabbing it, often with momentum when released.
Stiffness / Tension
How strongly the spring pulls toward its target. Higher feels snappier.
Damping
How quickly a spring settles. Lower damping means more bounce and oscillation.
Velocity
How fast and in which direction an element is moving. A spring carries it into the next animation when interrupted, so a flicked element keeps its speed.
Momentum
Motion that carries velocity, especially after a drag or interruption.
Frame rate (FPS)
Frames drawn per second. 60fps is the baseline for smooth motion; 120fps on newer displays.

Related Components

Appears In