Power-User Systems

Ascii Engine

A lit, raymarched 3D solid rendered at exactly one pixel per character cell, then quantised into a glyph ramp drawn once with fillText. Drag to orbit it through a full three-sixty. Real geometry underneath, terminal on top, with no scene graph, no mesh, and no second library to get there.

Install

Props

What It Demonstrates

Loop
An animation that repeats, a set number of times or infinitely.
Rotate
Spin an element around a point.
Drag
Moving an element by grabbing it, often with momentum when released.
Momentum
Motion that carries velocity, especially after a drag or interruption.
Stepped animation
An animation that is divided into discrete steps, like a countdown timer.
Idle animation
Subtle motion that plays while an element is just sitting there, waiting to be interacted with.
Compositing
Letting the GPU move or fade an element on its own layer without redoing layout or paint.

Related Components

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