Power-User Systems

Physics Engine

A from-scratch 2D rigid-body physics lab. Fixed-timestep impulse solver, drag-to-throw bodies, force and velocity overlays, and a live energy readout on a blueprint grid.

Install

Props

What It Demonstrates

Drag
Moving an element by grabbing it, often with momentum when released.
Momentum
Motion that carries velocity, especially after a drag or interruption.
Velocity
How fast and in which direction an element is moving. A spring carries it into the next animation when interrupted, so a flicked element keeps its speed.
Mass
How heavy the animated element feels. More mass makes it slower and more sluggish.
Bounce
A spring that overshoots and settles, adding playfulness.
Frame rate (FPS)
Frames drawn per second. 60fps is the baseline for smooth motion; 120fps on newer displays.

Related Components

Appears In