Backgrounds

Prism

A raymarched glass prism splitting a beam into its spectrum. An SDF solid turned in a hazy volume, a white shaft entering one face and a fan of spectral bands leaving another, each band bent by its own wavelength-dependent deviation so the fan spreads the way dispersion actually spreads. The beams are analytic capsule glows integrated against the view ray, not a second march, which is what keeps sixty-four steps and eight bands inside a frame budget. Drag orbits the solid with momentum. The haze is what makes the shafts readable at all, because light in clean air is invisible until it hits something.

Install

Props

What It Demonstrates

Orbit
An element circling around another in a continuous path.
Drag
Moving an element by grabbing it, often with momentum when released.
Momentum
Motion that carries velocity, especially after a drag or interruption.
Loop
An animation that repeats, a set number of times or infinitely.

Related Components

Appears In