Power-User Systems

Swarm

Up to a quarter of a million particles integrated entirely on the GPU, morphing between words and solids, with a drag-orbit camera. Position and velocity live in floating-point textures and never come back to the CPU. Text targets are sampled once out of an offscreen canvas, so the shape can be any string with no font atlas.

Install

Props

What It Demonstrates

Loop
An animation that repeats, a set number of times or infinitely.
Morph
One shape smoothly turns into another shape, e.g. Dynamic Island.
Stagger
Animate several items one after another with a small delay between each, creating a cascade.
Interpolation / Tween
Generating all the in-between frames between a start and end value, so motion is continuous.
Idle animation
Subtle motion that plays while an element is just sitting there, waiting to be interacted with.
Hover effect
Visual change when the cursor moves over an element.

Related Components

Appears In