React WebGL Backgrounds

Forty components that render on the GPU through a WebGL context: fragment-shader gradients, particle fields, fluid simulations, an agent-based slime mould, rain running down a pane of glass, a raymarched black hole. Thirty-four use ogl, a wrapper small enough that the whole bundle costs less than one hero image. Six use Three.js, where the scene really does need a scene graph. All of them size to their container and halt the render loop when the tab is hidden.

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